AI Insights · Timothy · October 2022
Top 5 Snake Games Performance on Unified Platform in Central America - Q3 2022
Explore the performance of the top 5 snake games on a unified platform in Central America during Q3 2022. Discover download trends, revenue, and active user metrics.
In the third quarter of 2022, the top 5 snake games on a unified platform in Central America showed interesting trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance:
Snake.io - Fun Online Snake from Kooapps saw a notable increase in weekly downloads, peaking at approximately 177K in the week of August 1. Weekly revenue fluctuated, reaching a high of around $231 in late August. The game maintained a strong weekly active user base, peaking at nearly 944K in early August but experiencing a gradual decline to around 805K by the end of September.
slither.io from Lowtech Studios LLC had a more stable performance. Weekly downloads started at approximately 69K in late June, gradually declining to about 32K by the end of September. The game’s weekly active users followed a similar trend, decreasing from around 642K to 438K over the quarter. Revenue remained consistently low, averaging around $10 per week.
Snake Zone .io: Worms Game by Madnow experienced a steady increase in weekly downloads, starting at around 19K in late June and reaching approximately 42K by the end of September. The game’s weekly active users also saw an upward trend, peaking at about 107K in the last week of September. Revenue for this game was minimal, with only a few dollars recorded in mid to late September.
Blobsbuster from Voodoo saw significant fluctuations in weekly downloads, starting at around 20K in late June, spiking to approximately 77K in early July, and then declining to about 5K by the end of September. Weekly active users mirrored this trend, peaking at around 65K in early July and dropping to approximately 16K by the end of the quarter. Revenue data was not available for this game.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited maintained a relatively steady performance. Weekly downloads remained consistent, fluctuating between 12K and 20K throughout the quarter. Weekly revenue showed minor fluctuations, peaking at around $120 in mid-July. The game’s weekly active users remained stable, averaging around 250K throughout the quarter.
For more in-depth insights and analytics, visit Sensor Tower.